Name | Image | Rarity | Type | Cost | Description |
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Ember | | Special | Skill | 1 | Retain. Add X (X+1) Spark into your hand. Gain X (X+1) [E]. Exhaust. |
Spark | | Special | Attack | 0 | im:Magic. im:Ranged. Deal 4 (6) damage. Draw one (two) card(s). Exhaust. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Magical Flame | | Basic | Attack | 1 | im:Magic. im:Ranged. Deal 8 (12) damage. Shuffle 1 (2) Spark into your draw pile. |
Snow Zone | | Basic | Skill | 2 | im:Magic. Gain 8 (12) Block. Apply 1 (2) Weak to ALL enemies. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Bloody Moon | | Common | Attack | 1 | im:Magic. im:Ranged. im:Connect. Deal 6 (8) damage. Add 1 (2) Spark on the top of your draw pile. im:Respond : Apply 1 (2) Vulnerable to a random enemy. |
Chronocreate | | Common | Skill | 0 | Gain 3 (4) Block. Gain 3 (4) im:Chronostasis. |
Chronomunicate | | Common | Attack | 1 | im:Magic. im:Ranged. Deal 6 (8) damage. If you have no less than two im:Chronostasis, consume three and deal 6 (8) damage once more, at the start of your next turn, gain 3 (4) im:Chronostasis. |
Chronoring | | Common | Skill | 0 | Gain 1 (3) im:Chronostasis. Increase this card's im:Chronostasis by 1 this combat. |
Decompose Material | | Common | Skill | 0 | Exhaust 1 card. Gain 2 (3) im:Resonance. Outside im:Gap: Exhaust. |
Flash | | Common | Attack | 0 | im:Ranged. Deal 3 damage. If you have no [E] left, gain [E] ([E]). |
Frosty Wind | | Common | Attack | 1 | im:Magic. im:Ranged. im:Connect. Deal 6 (8) damage, Apply 1 (2) Weak. im:Respond : Gain 3 (4) Block. |
Ghost Lantern | | Common | Skill | 0 | im:Magic. im:Ranged. This enemy lose 4 (8) HP. Shuffle 1 (2) Spark into your draw pile. |
Ghost Star | | Common | Skill | 1 | im:Connect. Gain 8 (12) Block. Choose a card from your discard pile and put it to the bottom of your draw pile. |
Hikari | | Common | Attack | 0 | im:Magic. im:Ranged. Deal 4 (6) damage. If there's Spark in your draw pile, play one (two) to a (not a)random enemy (enemies). |
Karma | | Common | Skill | 1 | im:Connect (2). Gain 6 (8) Block. im:Respond : gain 1 (2) im:Chronostasis. |
Oracle | | Common | Skill | 1 | im:Connect (2). (NL) Gain 6 (8) Block. Choose 1 (2) card to Retain for a turn. |
Perception | | Common | Skill | 0 | Scry 4 (6). Gain [E] for each Power you Scried. im:Gap : draw 1 card. |
See You Otherside | | Common | Skill | 1 | Gain 4 (6) Block. If you enter im:Chronogap or end your turn with this card is in hand, increase this card's Block by 4 (6) in this combat. |
Snowflakes | | Common | Attack | 1 | im:Magic. im:Ranged. Deal 4 (6) damage to ALL enemies. Apply 1 (2) Weak to ALL enemies. Whenever you im:Respond successfully, increase this card's damage by two (three) this combat. |
Soul Tremor | | Common | Skill | 1 | im:Magic. (Retain.) Apply 1 (2) Weak and Vulnerable to ALL enemies. im:Gap : ALL enemies lose 8 (12) HP and maxHP. |
Staff Strike | | Common | Attack | 1 | Deal 4 (6) damage. Gain 4 (6) Block. Draw 1 (2) cards. |
Warp | | Common | Skill | 1 (0) | im:Magic. im:Connect. Gain 4 Block. im:Respond : gain [E]. |
Waving Staff | | Common | Skill | 1 | im:Connect 3 (4) cards. |
Yuki no Sou | | Common | Skill | 1 | im:Magic. im:Connect. Apply 3 (4) Weak to ALL enemies. |
Air Cut | | Uncommon | Attack | 0 | im:Magic. im:Ranged. im:Connect. Deal 3 (6) damage. im:Respond : draw 1 card. |
Asahi | | Uncommon | Power | 1 | Whenever you im:Respond successfully, gain 4 (6) Block. |
Bloody Execute | | Uncommon | Attack | 1 | Retain. im:Magic. im:Ranged. Remove ALL of your powers. Deal 8 (12) damage for each power removed. |
Cascaded Icy Wall | | Uncommon | Skill | 1 | im:Magic. im:Connect. Gain 8 (12) Block. Outside im:Gap: Add a copy of this card into your discard pile.im:Gap : Play ALL copies in draw pile, hand and discard pile then Exhaust them. |
Catch the Light | | Uncommon | Power | 2 (1) | Whenever you im:Respond successfully, draw 1 card. |
Chronochime | | Uncommon | Skill | 1 | im:Connect (2). gain 1 (2) im:Chronostasis. Outside im:Gap : Next (two) im:Magic can be affected by im:Resonance. im:Gap : draw 1 (2) cards. |
Chronoflame | | Uncommon | Skill | 2 (1) | Retain. Gain im:Chronostasis equal to Spark you played this combat ( no more than 12 ). |
Chronoshadow | | Uncommon | Skill | 1 | gain 3 (4) im:Chronostasis. Scry 3 (4). Draw 1 card. |
Chronover | | Uncommon | Skill | 1 | Exchange your draw pile and discard pile, gain 3 im:Chronostasis (and 3 im:Resonance). |
Create Material | | Uncommon | Skill | 0 | Add 2 (3) random cards into your hand. |
Deny | | Uncommon | Power | 0 | Whenever you im:Respond unsuccessfully, deal 6 (8) damage to ALL enemies. |
Detonate | | Uncommon | Skill | X | im:Magic. At the start of your next turn, deal 8 (12) X damage to ALL enemies. |
Distort Reality | | Uncommon | Skill | 1 | Gain 4 (6) im:Resonance. |
Earth Collapse | | Uncommon | Attack | 2 | im:Magic. im:Ranged. Deal 8 (12) damage to ALL enemies. All enemies lose 4 (6) Strength this turn. |
Eliminate Distractions | | Uncommon | Skill | 1 | Choose 2 (3) cards from your draw pile and Exhaust them. Shuffle a Dazed into your darw pile. |
Extra Trigger | | Uncommon | Skill | 1 (0) | Exhaust up to 2 cards. At the start of your next turn, add their copies into your hand, they cost 0 before you play. |
Extract Mana | | Uncommon | Skill | 0 | Remove at most 2 (3) Weak on an enemy, gain that many [E]. Exhaust. (not Exhaust.) |
Fire Burst | | Uncommon | Attack | 2 | im:Magic. im:Ranged. Deal damage equal to 4 plus the number of Spark you played this combat multiply 3 (4) to ALL enemies. |
Flame Wheel | | Uncommon | Power | 1 | Whenever you play a Spark , deal 3 (4) damage to ALL enemies. |
Flarier | | Uncommon | Skill | 1 | im:Magic. Add a Spark (*Spark+) into your hand. Whenever you play a Spark this turn, gain 3 (4) Block. |
Hanabi | | Uncommon | Power | 1 | At the start of your turn or when you enter im:Chronogap, shuffle 1 Spark (*Spark+) into your draw pile. |
Holy Zone | | Uncommon | Skill | 0 | (Retain.)Stun all enemies whose HP is less than half. Exhaust. |
Icy Burst | | Uncommon | Attack | 1 | im:Magic. im:Ranged. Deal damage equal to im:Chronostasis 2 (3) times. im:Gap : Lock its damage to twelve. |
Inspire | | Uncommon | Skill | 2 | im:Connect. Gain 8 (12) Block. Your next im:Magic costs 0. im:Gap :Your next im:Magic is played twice. |
Magical Surge | | Uncommon | Power | 1 (0) | Whenever you enter im:Chronogap, draw 2 cards. |
Mana Agitation | | Uncommon | Skill | 0 | im:Magic. Put 3 (4) im:Magic into your hand (Draw pile is prior). Take damage equal to number of cards in your hand. |
Niflheimr | | Uncommon | Power | 1 | At the start of your turn (or whenever you enter im:Chronogap), ALL enemies lose 1 Strength. |
Red and Silver | | Uncommon | Skill | 2 | im:Magic. im:Connect. Gain 8 (12) Block. Shuffle 1 (2) Spark into your draw pile. im:Respond : Shuffle an additional Spark (*火花+). |
Silver Gate | | Uncommon | Skill | 1 | im:Magic. Gain 8 (12) Block. Within this (two) turn(s), you won't lose im:Resonance. |
Star Dust | | Uncommon | Power | 1 | The first 1 (2) time you im:Respond successfully within a turn, gain [E]. |
Thunder | | Uncommon | Attack | 0 | im:Magic. im:Ranged. im:Connect. Deal 3 (6) damage. Whenever you im:Respond successfully, put this card into your hand if it is in your draw pile. |
Tuft | | Uncommon | Attack | 1 | im:Magic. im:Ranged. Deal 6 (8) damage. Gain 6 (8) Block. At the star of your next turn, add a copy with Exhaust into your hand. |
Vital Loop | | Uncommon | Power | 1 | (Innate.)After the start of your turn, put no more than 1 card from your discard pile to shuffle into draw pile. |
Yesterday Once More | | Uncommon | Power | 1 | Whenever you im:Respond successfully (play a im:Connect card), gain 1 im:Chronostasis. |
All In Ash | | Rare | Skill | X | Exhaust your hand. Add an Ember (*Ember+) into your hand. Exhaust. |
Asterism Form | | Rare | Power | 3 | At the start of your turn or when you enter im:Chronogap, choose 1 of 15 random (Upgraded) cards from ALL colors to play. Every card can be used only once for a single run. |
Chaospace | | Rare | Skill | 2 | im:Magic. Gain 1 (2) Buffer. Exhaust. im:Gap : Gain an additional Buffer. |
Chronoleap | | Rare | Power | 1 | At the start of your turn, gain 2 (3) im:Chronostasis. |
Deep Calculate | | Rare | Power | 2 (1) | Whenever you play a im:Connect card, additionally trigger its im:Respond once. |
Demon De Laplace | | Rare | Power | 3 | Ethereal. (not Ethereal.) Whenever you play a card is created in combat, gain 1 im:Resonance. |
Diffuse Future | | Rare | Skill | 1 (0) | Outside im:Gap : enter im:Chronogap. im:Gap : end your turn, gain an extra turn and enter im:Gap when it start. Exhaust. |
Fantasy Dream | | Rare | Power | 2 (1) | When you play a card which is not Exhaust or Power , Exhaust it and im:Trigger once more. |
Frosted Star Fantasy | | Rare | Skill | 0 | (Retain.)Exhaust your hand. Add copies of all cards you start this combat into your hand. This card will only appear at the bottom of your draw pile. Exhaust. |
Ghost Fantasy | | Rare | Skill | 1 | Can only be played as the only card in your hand. Choose 1 of 3 random (Upgraded) cards to add into your hand, repeat 4 times.(They cost 0 this turn.) |
Ghost Hell | | Rare | Attack | 3 | im:Magic. im:Ranged. Deal 3 (4) damage to ALL enemies six times. Shuffle 6 Spark into your draw pile. |
Harsh | | Rare | Power | 2 (1) | Whenever you enter im:Chronogap , your next im:Magic with non 0 cost will played twice. |
Infinity Fortress | | Rare | Skill | 2 | Gain 2 (3) Metallicize for each [E] you have now. Exhaust. |
King Freezing! | | Rare | Attack | 1 | im:Magic. im:Ranged. Deal 8 (12) damage. Apply 2 (3) Weak. Choose at most 2 (3) cards from discard pile to shuffle into your draw pile. |
Lighting Connecting | | Rare | Skill | 1 | Innate. im:Connect. When this card is Upgraded, im:Connect 1. Can be Upgraded any number of times. Exhaust. |
On Chrono's Behalf! | | Rare | Attack | 2 | im:Ranged. Deal 8 (12) damage to ALL enemies. If Fatal, im:Connect. |
Snap | | Rare | Skill | 1 (0) | Choose and play a im:Magic in your draw pile. |
Name | Image | Tier | Pool | Description | Flavor |
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Blizzard Staff | | Starter | Icebreaker | The first time of the combat when you gain Block , double it. Start each combat with 4im:Chronostasis. | It is made of solid-state icy magical power completely. |
Connection of Meteor | | Common | Icebreaker | Upon pickup, Add im:Connect to 1 Non-Connect card of Warrior in your deck. | Meteors across the night sky,the wishes at that time was "accompany with you forever". |
Magical Scroll | | Common | Icebreaker | Choose 1 of 3 random im:Magic cards to add to your hand, it cost 0 this turn. | It looks like a recipe -- present from Ame. |
Eye of Soul | | Uncommon | Icebreaker | At the start of your turn, gain 1im:Resonance. | A small stone looks like an eye, you can catch the glimpse of magical power stream -- present from Disobey. |
Amulet | | Rare | | The first time in combat you lose HP, heal 8. | You can feel vitality is streaming in it -- present from Shiroikumo. |
Constellation | | Rare | Icebreaker | Every 6 turns, enter im:Chronogap at the start of your turn. | I dance with ghosts, incarnate as a star, and race the dawn. |
Crystal of Radiance | | Rare | Icebreaker | Whenever you play a Spark outside of im:Chronogap , gain 1im:Chronostasis. | A knob of solidified radiance -- present from Brandy. |
Letter | | Boss | Icebreaker | Whenever you enter im:Chronogap , gain 1 additional [E] and draw 1 card. | "The spire is spreading corrupt power." -- You can't be more familiar with the handwriting. |
Midwinter Staff | | Boss | Icebreaker | Replaces BlizzardStaff. The first time of the combat when you gain Block , double it. At the start of your turn, gain im:Chronostais equal to the number of turns experienced in this combat. | It was injected divine power by the God of Time,and became a unique wand -- present from Chronos. |
Telescope | | Boss | | At the start of your turn, draw 1 less card , then choose a card from your draw pile to add into your hand. | You can see the scenery in the distance……don't use it to peep the bath house -- present form Fukuhi. |